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Archon, Horned

Horned Archon Creature4

LG Medium Archon Celestial

Senses Perception +11; darkvision

Languages Celestial, Draconic, Infernal; tongues

Skills Acrobatics +12, Nature +11, Religion +9, Stealth +10, Survival +11 (+15 to Track)

Str +3, Dex +4, Con +3, Int +1, Wis +3, Cha +1

Items composite longbow (20 arrows)

AC 22; Fort +11, Ref +10, Will +11; +1 status to all saves vs. magic

HP 65; Weaknesses evil 5

Menacing Guardian (aura, divine, enchantment) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 19 Will save. On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can’t use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.

Retributive Strike [reaction] A horned archon can also make a Retributive Strike with its composite longbow.

Speed 35 feet

Melee [one-action] horn +11 (magical), Damage 2d8+3 piercing plus 1d6 good and Push

Ranged [one-action] composite longbow +14 (deadly 1d10, magical, range increment 100 feet, reload 0, volley), Damage 1d8+4 piercing plus 1d6 good

Divine Innate Spells DC 21

4th dimension door (-3); 2nd animal messenger (-3); 1st charm (animals only; -3), true strike (-3); Cantrips (2nd) dancing lights; Constant (5th) tongues

Archon’s Door Once per day, if an archon sees another creature cast dimension door, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon’s dimension door. If the archon’s dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.

Touch of Charity [one-action] (Healing, manipulate, necromancy) A horned archon can touch another creature to take on that creature’s wounds, transferring up to 30 of the horned archon’s HP to the touched creature. The horned archon can’t transfer more HP than it currently has.


Horned archons are secretive and tireless sentinels and scouts, patrolling the Outer Sphere’s untamed wilds for evil to eliminate and keeping small communities safe from demons, devils, and worse. They resemble muscular humans with the head, horns, and legs of a stag. When requested to do so by their patrons, especially The Hunter, they journey to the Material Plane and patrol dangerous frontier areas, secretly performing acts of kindness such as leading hunters to food, helping lost children, and driving off evil creatures. Because they roam the wilds of Nirvana and Elysium, horned archons are among the best at understanding the perspectives of other celestials.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.