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Horde Lich

Horde Lich Creature15

Rare NE Medium Undead

Perception +25; darkvision

Languages Abyssal, Aklo, Common, Draconic, Dwarven, Infernal, Jotun, Necril, Undercommon

Skills Acrobatics +27, Arcana +31, Crafting +29 (can craft magic items), Deception+27, Intimidation +27, Religion +25, Stealth +27, Thievery +27

Str +2, Dex +6, Con +0, Int +8, Wis +4, Cha +6

Items scroll of teleport, wand of dispel magic (6th)


AC 35; Fort +21, Ref +27, Will +31; +1 status to all saves vs. positive

HP 250, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, unconscious; Resistance cold 10, physical 10 (except magic bludgeoning)

Rejuvenation (arcane, necromancy) When a lich is destroyed, their soul immediately transfers to their soul cage. A lich can be permanently destroyed only if their soul cage is found and destroyed.

Shatter Block [reaction] Trigger A creature scores a critical hit on the horde lich; Requirements The horde lich has at least one servitor attached (see Servitor Assembly); Effect The critical hit is a normal hit instead. One of the horde lich’s servitors detaches from them and is placed in an open, adjacent space, prone. The servitor takes the damage from the triggering attack.


Speed 25 feet

Melee [one-action] hand +27 (finesse, magical), Damage 5d8 negative

Arcane Prepared Spells DC 39, attack +31; 8th horrid wilting, power word stun, uncontrollable dance; 7th power word blind, project image, spell turning, true target; 6th disintegrate, feeblemind, repulsion, true seeing; 5th command, cone of cold, crushing despair, hallucination; 4th confusion, fly, freedom of movement, veil; 3rd haste, paralyze, slow, stinking cloud; 2nd hideous laughter, invisibility, mirror image (×2); 1st alarm, command, illusory disguise, unseen servant; Cantrips (8th) daze, detect magic, electric arc, mage hand, shield

Servitor Assembly [one-action] (manipulate) A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor.

The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they’re still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a –2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it’s destroyed (and the horde lich takes the damage as normal).

Servitor Attack [two-actions] (concentrate) Each of the horde lich’s detached servitors Strike, with a –2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich’s multiple attack penalty, but the penalty doesn’t increase until after all the attacks.

Servitor Lunge [one-action] Requirements The horde lich’s last action was a critical hit with a melee Strike, and the horde lich has at least one servitor attached; Effect One of the lich’s attached servitors detaches adjacent to the target, and the target is grabbed by that servitor.

Servitor Realignment [one-action] (concentrate) Each of the horde lich’s detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes.

Steady Spellcasting If a reaction would disrupt the horde lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted.

About

At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as limbs peel off, expanding and reassembling into another nimble skeletal form. Regardless of the number, the single lich mind controls them all, and if any of them survive an encounter, they can rebuild the whole given enough time and raw materials.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.