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Hobgoblin General

Hobgoblin General Creature6

LE Medium Goblin Humanoid

Senses Perception +13; darkvision

Languages Common, Goblin

Skills Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12

Str +4, Dex +3, Con +2, Int +0, Wis +1, Cha +2

Items composite shortbow (20 arrows), +1 glaive, half plate

General’s Cry When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidation check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

AC 25; Fort +12, Ref +15, Will +13

HP 90

Formation As hobgoblin soldier.

Speed 25 feet

Melee [one-action] glaive +17 (deadly 1d8, forceful, reach), Damage 1d8+10 slashing

Ranged [one-action] composite shortbow +15 (brutal, deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+8 piercing

Polearm Critical Specialization On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general’s choice.


Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.