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Giant, Hill

Hill Giant Creature7

CE Large Earth Giant Humanoid

Senses Perception +13; low-light vision

Language Common, Jotun

Skills Athletics +19, Intimidation +11

Str +6, Dex +0, Con +4, Int -2, Wis +2, Cha +0

Items greatclub, hide armor, sack with 5 rocks

AC 24; Fort +17, Ref +12, Will +13

HP 140

Catch Rock [reaction]

Speed 35 feet

Melee [one-action] greatclub +19 (backswing, reach 10 feet, shove), Damage 1d10+14 bludgeoning

Melee [one-action] fist +19 (agile, reach 10 feet), Damage 1d6+4 bludgeoning

Ranged [one-action] rock +19 (brutal, range increment 120 feet), Damage 1d8+14 bludgeoning

Throw Rock [one-action]

Wide Swing [one-action] The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant’s multiple attack penalty.


Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards.

Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.