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Hellknight Cavalry Brigade

Hellknight Cavalry Brigade Creature8

LN Gargantuan Animal Human Humanoid Troop

Senses Perception +16

Languages Common, Infernal

Skills Acrobatics +13, Athletics +18, Hell Lore +12, Intimidation +17, Religion +12, Society +12

Str +6, Dex +1, Con +4, Int +2, Wis +2, Cha +3

AC 27; Fort +18, Ref +13, Will +16

HP 135 (16 squares); Thresholds 90 (12 squares), 45 (8 squares); Weaknesses area damage 10, splash damage 5; Resistances mental 5, slashing 5

Troop Defenses

Speed 40 feet; troop movement

Arrow Volley [two-actions] The Hellknights draw or reload their longbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 100 feet that deals 4d8 piercing damage (DC 23 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Form Up [one-action]

Lance Charge [three-actions] The brigade Forms Up, then Strides twice with a +10-foot circumstance bonus to its Speed. If it moves at least 10 feet, the brigade deals 3d8+13 piercing damage (DC 26 basic Reflex save) to each enemy within 10 feet of the brigade at the end of its movement.

Mounted Troop Effects that target only animals or only humanoids may not work on the cavalry brigade, subject to the GM’s discretion.

Swing from the Saddle [one-action] to [three-actions] Frequency once per round; Effect The brigade engages in a coordinated melee attack against each enemy within 10 feet (DC 23 basic Reflex save). The damage depends on the number of actions.

  • [one-action] 2d6 slashing damage
  • [two-actions] 2d6+10 slashing damage
  • [three-actions] 3d6+13 slashing damage

Trailblazing Stride While moving on land, the Hellknight cavalry brigade ignores the effects of non-magical difficult terrain.

Troop Movement Whenever the cavalry brigade Strides, the brigade first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the brigade enters difficult terrain, the extra movement cost applies to the whole brigade.


Since the component members of a troop are individually much less powerful than the troop as a whole, a troop’s gear is typically of negligible utility or value. This troop’s Hellknight plate is an exception, and a party might be able to salvage a suit or two from their defeated foes-if they’re willing to risk the wrath of the Order of the Nail!

A cavalry brigade consists of several Hellknights and a single field-maralictor, in the distinctive armor of their order and bearing lances; the maralictor speaks for the brigade, questioning travelers the brigade encounters and barking orders.

A Hellknight brigade is typically based at a keep or other fortification controlling an area measured by a day’s ride in every direction-about 25 miles.

Farther-ranging missions are possible but require substantial logistical support.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.