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Hell Hound

Hell Hound Creature3

LE Medium Beast Fiend Fire

Senses Perception +9; darkvision, scent (imprecise) 60 feet

Languages Infernal (can’t speak any language)

Skills Acrobatics +8, Athletics +9, Stealth +8, Survival +9 (+11 to Track)

Str +4, Dex +3, Con +2, Int -2, Wis +2, Cha -2

AC 19; Fort +9, Ref +10, Will +7

HP 40; Immunities fire; Weaknesses cold 5

Speed 40 feet

Melee [one-action] jaws +13 (magical), Damage 1d8+4 piercing plus 1d6 evil and 1d6 fire

Breath Weapon [one-action] (divine, evocation, fire) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can’t use Breath Weapon again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.


Hell hounds are fiendish, extraplanar canines hailing from the pit that can hunt down quarry and breathe supernatural gouts of flame. They are temperamental and quick to aggressive behavior.

A hell hound’s appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend’s pitchfork, and a shroud of ever-burning hellfire are all trademark features.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.