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Gremlin, Vexgit

Vexgit Creature1

LE Tiny Fey Gremlin

Senses Perception +6; darkvision

Languages Undercommon

Skills Acrobatics +7, Athletics +6, Crafting +6 (+8 traps), Nature +6, Stealth +5 (see clacking exoskeleton), Thievery +7

Str +1, Dex +4, Con +2, Int +1, Wis +1, Cha +0

Items maul

Clacking Exoskeleton A creature that can hear gains a +2 circumstance bonus to its Perception DC against a vexgit’s attempts to Sneak.

AC 16; Fort +5, Ref +9, Will +6

HP 24; Weaknesses cold iron 2

Speed 20 feet, climb 20 feet

Melee [one-action] maul +8 (shove), Damage 1d12+1 bludgeoning plus Destructive Smash

Melee [one-action] bite +11 (agile, finesse), Damage 1d6+1 piercing

Primal Innate Spells DC 17; 1st alarm; Cantrips (1st) prestidigitation

Destructive Smash A vexgit’s maul Strike against an object deals ignores up to 5 of the object’s Hardness.

Gremlin Snare [three-actions] (conjuration, primal) Frequency once per hour; Effect The vexgit creates a snare of their level or lower that normally takes 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at a time-if they create a new snare, the previously created one vanishes.

Rusting Grasp [two-actions] (primal, transmutation) Frequency once per hour; Effect The vexgit makes a +9 spell attack against a creature or unattended object. If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If they hit an unattended metal item, the item takes this damage automatically. If a creature uses Shield Block with a metal shield against this attack, the shield is automatically broken, but no other item is rusted on that attack.

Speedy Sabotage When a vexgit succeeds or critically succeeds at a check to Disable a Device, they gain an additional success toward disabling a complex device.


These gremlins are covered head-to-toe by a crustacean-like exoskeleton that clacks and rattles whenever a vexgit moves. They delight in sabotaging the works of other creatures, often turning these works into dangerous traps. An individual vexgit might jam a door lock, loosen the wheels on a carriage, or remove nails from a boat hull. Buildings infested by vexgits become filled with traps like portcullises descending suddenly, water pipes exploding violently, and clock towers disgorging an avalanches of gears.

Aware of their own physical weakness, vexgits carry hammers and other tools to leverage pieces apart or smash whatever they’re unable to disassemble. Indeed, a hammer sized for a human becomes a maul in the tiny hands of a vexgit.

Vexgit infestations range from one to a score. Larger groups are often led by a more powerful vexgit with additional skill in thievery or primal magic. Trained giant rats, vipers, and rat swarms are common in vexgit lairs.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.