Home >Creatures >

Gremlin, Nuglub

Nuglub Creature2

CE Small Fey Gremlin

Senses Perception +5; darkvision

Languages Undercommon

Skills Acrobatics +8, Crafting +5 (+7 traps), Intimidation +7, Stealth +8

Str +1, Dex +4, Con +3, Int -1, Wis -1, Cha +1


AC 18; Fort +9, Ref +10, Will +5

HP 34; Weaknesses cold iron 2

Kneecapper [reaction] Trigger A Medium creature within the nuglub’s reach leaves a square during its move action; Effect The nuglub lashes out at the triggering creature’s knees and tries to knock them prone. The nuglub makes an Acrobatics check against the creature’s Reflex DC. On a success, the target falls and lands prone.


Speed 30 feet, climb 20 feet

Melee [one-action] bite +11 (finesse), Damage 1d8+1 piercing plus Grab

Melee [one-action] claw +11 (agile, finesse), Damage 1d6+1 slashing

Primal Innate Spells DC 18, attack +8; 2nd shatter; 1st grease, shocking grasp; Cantrips (1st) prestidigitation

Sneak Attack A nuglub’s Strikes deal an additional 1d6 precision damage to flat-footed targets, or 1d10 if the target is prone.

About

The “towering” hunchbacked nuglubs are among the largest gremlins, though they’re not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better.

In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains.

Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.