Home >Creatures >

Hag, Green

Green Hag Creature4

CE Medium Hag Humanoid

Senses Perception +10; darkvision

Languages Aklo, Common, Jotun; tongues

Skills Acrobatics +9, Athletics +11, Deception +10, Nature +8, Occultism +8, Stealth +9

Str +5, Dex +3, Con +3, Int +2, Wis +2, Cha +4

Coven A green hag adds entangle, outcast’s curse, and wall of thorns to her coven’s spells.


AC 21; Fort +11, Ref +11, Will +12, +1 status to all saves vs. magic

HP 70; Weaknesses cold iron 5

Sound Imitation A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.


Speed 25 feet, swim 25 feet

Melee [one-action] claw +14 (agile, magical), Damage 1d10+5 slashing plus enfeebling humors

Occult Innate Spells DC 20, attack +14

2nd invisibility (at will), tree shape (at will); Cantrips (2nd) acid splash, dancing lights, ghost sound, message; Constant (5th) tongues; (2nd) water breathing; (1st) pass without trace

Betraying Touch [one-action] The green hag touches a creature that doesn’t realize the hag is an enemy. The betrayed creature is affected by the hag’s enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

Change Shape [one-action] (concentrate, occult, polymorph, transmutation)

The green hag can take on the appearance of any Medium humanoid woman. This doesn’t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

Enfeebling Humors (necromancy, occult) A creature damaged by a hag’s claw must succeed at a DC 20 Fortitude save or be enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s enfeebled 2 for 1 day.

Exhale Miasma [two-actions] (necromancy, occult) The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). She can’t use Exhale Miasma again for 1d4 rounds.

About

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag’s twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

This is not the complete license attribution - see the full license for this page