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Dragon, Green

Young Green Dragon Creature8

LE Large Amphibious Dragon

Senses Perception +16; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic

Skills Acrobatics +13, Arcana +16, Athletics +17, Deception +14, Diplomacy +16, Intimidation +16, Nature +14, Occultism +17, Society +14, Stealth +15

Str +5, Dex +1, Con +3, Int +2, Wis +2, Cha +4

AC 28; Fort +16, Ref +16, Will +17

HP 135; Immunities paralyzed, poison, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24

Twisting Tail [reaction] Trigger A creature within reach of the dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the creature’s action.


Speed 30 feet, fly 120 feet, swim 30 feet; woodland stride

Melee [one-action] jaws +20 (poison, reach 10 feet), Damage 2d10+8 piercing plus 2d4 poison

Melee [one-action] claw +20 (agile), Damage 2d8+8 slashing

Melee [one-action] tail +18 (reach 15 feet), Damage 2d8+7 bludgeoning

Melee [one-action] horn +18 (reach 10 feet), Damage 1d12+7 piercing

Arcane Innate Spells DC 26

2nd entangle; 1st charm (-2)

Breath Weapon [two-actions] (arcane, evocation, poison); The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone (DC 25 basic Fortitude save). It can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one horn Strike in any order.

Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

Woodland Stride The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.

Adult Green Dragon Creature 12

LE Huge Amphibious Dragon

Senses Perception +22; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Elven, Sylvan

Skills Acrobatics +19, Arcana +22, Athletics +24, Deception +19, Diplomacy +23, Intimidation +23, Nature +20, Occultism +24, Society +22, Stealth +21

Str +6, Dex +3, Con +3, Int +4, Wis +4, Cha +5


AC 34; Fort +20, Ref +22, Will +23; +1 status to all saves vs. magic

HP 215; Immunities paralyzed, poison, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 31

Twisting Tail [reaction] As young green dragon.


Speed 40 feet, fly 160 feet, swim 40 feet; trackless step, woodland stride

Melee [one-action] jaws +26 (magical, poison, reach 15 feet), Damage 3d10+12 piercing plus 3d4 poison

Melee [one-action] claw +26 (agile, magical, reach 10 feet), Damage 3d8+12 slashing

Melee [one-action] tail +24 (magical, reach 20 feet), Damage 3d8+10 bludgeoning

Melee [one-action] horn +24 (magical, reach 15 feet), Damage 2d8+10 piercing

Arcane Innate Spells DC 32

4th suggestion; 2nd entangle (-2); At Will charm

Breath Weapon [two-actions] (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 13d6 poison damage in a 50-foot cone (DC 31 basic Fortitude save). It can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] As young green dragon.

Draconic Momentum As young green dragon.

Trackless Step The green dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.

Woodland Stride As young green dragon.

Ancient Green Dragon Creature 17

Uncommon LE Gargantuan Amphibious Dragon

Senses Perception +30; darkvision, scent (imprecise) 60 feet

Languages Abyssal, Common, Draconic, Elven, Jotun, Sylvan

Skills Acrobatics +25, Arcana +32, Athletics +30, Deception +27, Diplomacy +31, Intimidation +31, Nature +28, Occultism +34, Society +31, Stealth +29 (camouflage)

Str +7, Dex +4, Con +5, Int +6, Wis +5, Cha +6

Camouflage The dragon can Hide in natural environments even if it doesn’t have cover.


AC 41; Fort +30, Ref +29, Will +32; +1 status to all saves vs. magic

HP 315; Immunities paralyzed, poison, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37

Miasma (aura, poison); 20 feet. After the dragon uses its Breath Weapon, a cloud of poison gas continues to emanate from its body for 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats other creatures as concealed. The dragon can see through this concealment.

Twisting Tail [reaction] As young green dragon.


Speed 50 feet, fly 200 feet, swim 50 feet; trackless step, woodland stride

Melee [one-action] jaws +33 (magical, poison, reach 20 feet), Damage 3d12+15 piercing plus 4d4 poison

Melee [one-action] claw +33 (agile, magical, reach 15 feet), Damage 3d10+15 slashing

Melee [one-action] tail +31 (magical, reach 25 feet), Damage 3d10+13 bludgeoning

Melee [one-action] horn +31 (magical, reach 20 feet), Damage 2d10+13 piercing

Arcane Innate Spells DC 39

6th dominate; 4th charm (at will), suggestion; 2nd entangle (at will)

Breath Weapon [two-actions] (arcane, evocation, poison); The dragon breathes a toxic cloud that deals 18d6 poison damage in a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a miasma. The dragon can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] As young green dragon.

Draconic Momentum As young green dragon.

Trackless Step As adult green dragon.

Woodland Stride As young green dragon.

About

Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon’s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools-and the threshold for what they consider foolish is very low.

Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.

Green dragons’ pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.

Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons.

Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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