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Nightmare, Greater

Greater Nightmare Creature11

NE Huge Beast Fiend

Senses Perception +22; darkvision

Languages Abyssal, Daemonic, Infernal

Skills Acrobatics +23, Athletics +24, Intimidation +22, Survival +20

Str +7, Dex +4, Con +5, Int +2, Wis +5, Cha +3

Smoke (aura) 20 feet. As nightmare, but DC 28.

AC 31; Fort +25, Ref +24, Will +21

HP 200; Resistances fire 15

Speed 60 feet, fly 120 feet

Melee [one-action] jaws +24 (evil, magical), Damage 2d10+11 piercing plus 1d6 evil

Melee [one-action] hoof +24 (agile, evil, fire, magical), Damage 1d8+11 bludgeoning plus 1d6 evil and 2d8 fire

Divine Innate Spells DC 30; 7th ethereal jaunt (self and rider only), plane shift (self and rider only)

Flaming Gallop [two-actions] (fire) As nightmare, but 6d6 fire damage and DC 30.

Trample [three-actions] Large or smaller, hoof, DC 30


The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.