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Graveknight Warmaster

Graveknight Warmaster Creature14

Uncommon LE Medium Undead

Senses Perception +26; darkvision

Languages Common, Necril

Skills Athletics +28, Deception +26, Intimidation +28, Religion +24, Society +25, Warfare Lore +27

Str +8, Dex +4, Con +5, Int +3, Wis +4, Cha +6

Items +1 resilient full plate, heavy crossbow (20 bolts), war flail


AC 38; Fort +27, Ref +24, Will +24

HP 255, negative healing; Immunities death effects, disease, electricity, paralyzed, poison, unconscious

Hungry Armor A creature that Strikes a graveknight warmaster with a melee weapon must succeed at a DC 31 Reflex save or be disarmed of that weapon. If the creature critically fails, the weapon ends up in the graveknight’s space. A creature that hits a graveknight warmaster with an unarmed attack must succeed at a DC 31 Reflex save or become grabbed by the graveknigh until the end of its next turn, it Escapes, or the graveknight moves, whichever comes first.

Rejuvenation (divine, necromancy) When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host (Graveknight Armor, Bestiary 191). If the body is destroyed before then, the process restarts. A graveknightcan only be permanently destroyed by obliterating their armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.

Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +23 counteract modifier.

Attack of Opportunity [reaction] Trigger A creature within the graveknight warmaster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect The graveknight warmaster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the graveknight disrupts that action. This Strike doesn’t count toward the graveknight’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.


Speed 25 feet

Melee [one-action] war flail +29 (disarm, electricity, magical, sweep, trip), Damage 3d10+14 bludgeoning plus 1d6 electricity

Melee [one-action] fist +29 (agile, electricity, magical), Damage 3d6+14 bludgeoning plus 1d6 electricity

Ranged [one-action] heavy crossbow +25 (electricity, magical, range increment 120 feet, reload 2), Damage 3d10+6 piercing plus 1d6 electricity

Devastating Blast [two-actions] (arcane, electricity, evocation) The graveknight unleashes a 30-foot cone of lightning. Creatures in the area take 8d12 electricity damage (DC 34 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.

Exemplar of Violence [two-actions] (visual) Frequency once per round; Effect The graveknightattempts a Strike as their armor flashes with sinister power that spurs allies to violence. After the Strike, allies who can see the graveknight can use a reaction to Step or Stride, but they must end this movement in a space adjacent to an enemy. One ally of the graveknight’s choice can instead use a reaction to Strike.

Graveknight’s Curse This curse affects anyone who wears a graveknight’s armor for at least 1 hour; Saving Throw DC 39 Will save; Onset 1 hour; Stage 1 doomed 1 and can’t remove the armor (1 day); Stage 2 doomed 2, hampered 10, and can’t remove the armor (1 day); Stage 3 dies and transforms into the armor’s graveknight

Phantom Mount [three-actions] (arcane, conjuration) The graveknight summons a supernatural mount as per phantom steed, heightened to 7th level. The steed has AC 34, Fort +23, Ref +20, Will +20, and 85 Hit Points. If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Ruinous Weapons Any weapon or unarmed attack the graveknight uses gains the effects of the +1 greater striking and greater shock weapon runes.

Weapon Master The graveknighthas access to the critical specialization effects of any weapons they wield.

About

Exemplars of undying violence, graveknight warmasters are devastating forces on the battlefield, able to spur allies to ever greater levels of violence.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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