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Gosreg

Gosreg Creature11

Uncommon CE Medium Aberration

Senses Perception +21; darkvision, thoughtsense 60 feet

Languages Aklo, Common, Undercommon; telepathy 100 feet

Skills Deception +24, Diplomacy +22, Occultism +23, Society +19, Stealth +23

Str +3, Dex +6, Con +3, Int +6, Wis +5, Cha +7

Thoughtsense (divination, mental, occult) The gosreg senses a creature’s mental essence as a precise sense with the listed range; it cannot + sense mindless creatures with thoughtsense.


AC 31; Fort +18, Ref +23, Will +22; +1 status to all saves vs. magic

HP 195; Immunities confused; Resistances mental 10

Unsettled Aura (aura, mental, occult) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a -1 status penalty to Will saves.


Speed 25 feet

Melee [one-action] jaws +21 (finesse), Damage 2d10+7 piercing plus 1d10 mental

Melee [one-action] claw +21 (agile, finesse), Damage 2d8+7 slashing

Occult Innate Spells DC 30, attack +22; 6th phantasmal calamity, phantom pain; 5th mind probe, sending, subconscious suggestion, synaptic pulse; 4th nightmare, suggestion (-3); 2nd undetectable alignment; Cantrips (6th) mage hand, telekinetic projectile

Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The gosreg takes on the appearance of any Small or Medium humanoid. This doesn’t change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning).

Mind Bolt [two-actions] (illusion, mental, occult) A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 basic Will save). On a critical failure, the creature is also confused for 1d4 rounds.

About

Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret.

In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded intellect devourer.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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