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Gorilla Creature3

N Large Animal

Senses Perception +8; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +9, Athletics +11, Stealth +7

Str +4, Dex +2, Con +3, Int -4, Wis +1, Cha -2

AC 19; Fort +12, Ref +9, Will +6

HP 45

Speed 30 feet, climb 30 feet

Melee [one-action] fist +11 (agile, reach 10 feet), Damage 2d6+4 bludgeoning

Melee [one-action] jaws +11 (reach 5 feet), Damage 1d8+4 piercing

Frightening Display [two-actions] (auditory, emotion, fear, mental) The gorilla beats its chest in a terrifying display. Creatures within 30 feet must attempt a DC 20 Will save. While a creature is frightened by this ability, it is flat-footed to the gorilla.

Critical Success No effect and temporarily immune for 1 minute.

Success The creature is unaffected.

Failure The creature is frightened 1.

Critical Failure The creature is frightened 2.


Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.