Golem, Ice

Ice Golem Creature5

Uncommon N Medium Cold Construct Golem Mindless

Senses Perception +9; darkvision

Skills Athletics +15

Str +5, Dex +0, Con +4, Int -5, Wis +0, Cha -5


AC 21; Fort +15, Ref +11, Will +9

HP 80; Immunities bleed, cold, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical +5 (except adamantine and bludgeoning)

Golem Antimagic harmed by fire (4d6, 1d10 from areas or persistent damage); healed by cold (area 1d6 HP); slowed by water

Icy Demise (arcane, cold, evocation) When an ice golem is destroyed, its body explodes in a blast of frigid air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save.

Vulnerable to Endure Elements An ice golem can be targeted with endure elements even if it’s not willing. If it is targeted, for 1 round it can’t use Breath Weapon or benefit from creeping cold, and its fist attack doesn’t deal cold damage.


Speed 25 feet

Melee [one-action] fist +15 (magical, versatile P), Damage 2d6+7 bludgeoning plus 1d6 cold

Breath Weapon [two-actions] (arcane, cold, evocation) The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a 30-foot cone (DC 22 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Creeping Cold (arcane, cold, evocation) When the ice golem gets a critical hit with a fist Strike, the target also takes 2d6 persistent cold damage and is slowed 1 for 1 round.

About

Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity.

While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort-the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold.

When destroyed, the magic sustaining an ice golem’s form quickly dissipates. Unless it is in a freezing environment, the golem’s shattered remains soon melt completely away. Still, the animating magic can linger in shards of ice that resist melting; these may fetch a good price from wealthy folk to preserve foods or chill beverages.

Pieces of ice that are captured and magically preserved or allowed to melt in sealed containers can also be sold to scholars who may be able to divine arcane secrets from the once magically animated materials.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.