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Golem, Glass

Glass Golem Creature8

Uncommon N Large Construct Golem Mindless

Senses Perception +14; darkvision

Skills Acrobatics +16, Athletics +19, Stealth +14

Str +5, Dex +4, Con +5, Int -5, Wis +0, Cha -5

AC 26; Fort +17, Ref +16, Will +14

HP 135; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Resistances physical 10 (except adamantine or bludgeoning)

Golem Antimagic harmed by sonic (6d6, 2d6 from areas or persistent damage); healed by fire (area 2d6 HP); slowed by cold

Vulnerable to Shatter A glass golem is affected by the shatter spell as though the golem were an unattended object.

Spell Reflection [reaction] (abjuration, arcane) Trigger The glass golem is targeted by a spell; Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an Acrobatics check for its counteract check. If it successfully counteract the spell, the effect is + turned back on the caster.

Speed 25 feet

Melee [one-action] bladed limb +20 (agile, magical, versatile P), Damage 2d6+8 slashing plus 1d6 bleed

Dazzling Brilliance [two-actions] (evocation, light, visual) The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem’s next turn, after which the glass golem can’t use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save.

Success The creature is unaffected.

Failure The creature is dazzled for 1 round.

Critical Failure The creature is blinded for 1 round and then dazzled for an additional 4 rounds.


Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.

Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem’s colorful glass construction can elevate the beauty of any chamber by its mere presence.

The destruction of a glass golem often leaves nothing behind but a pile of tiny shards of crystal and lead.

However, if larger pieces survive, the crystal can be sold to glass merchants or skilled crafters who can turn them into glittering works of art.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.