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Gogiteth

Gogiteth Creature12

CE Large Aberration

Senses Perception +21; darkvision

Languages Undercommon (can’t speak)

Skills Acrobatics +19, Athletics +24, Stealth +21, Survival +17 (+24 to Track)

Str +6, Dex +3, Con +4, Int -2, Wis +1, Cha +0


AC 31; all-around vision; Fort +25, Ref +22, Will +20

HP 250; Resistances poison 10

Skittering Reposition [reaction] (move) Trigger A creature that starts its move outside the gogiteth’s reach moves into its reach. Effect The gogiteth moves 10 feet. This does not trigger reactions.


Speed 40 feet; climb 30 feet

Melee [one-action] jaws +26, Damage 3d10+12 piercing plus Improved Grab

Melee [one-action] leg +26 (agile, reach 10 feet), Damage 3d6+12 piercing Carry Off Prey The gogiteth can move at its full Speed while it has a creature grabbed in its jaws, bringing the grabbed creature along.

Constrict [one-action] 3d6+12 bludgeoning, DC 32

Skittering Assault [two-actions] The gogiteth Strides three times. Once per Stride, it can attempt a leg Strike against a creature in its reach at any point during the Stride; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making all its Strikes. If any of the Strikes result in a critical failure, Skittering Assault ends.

About

A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters compete with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely seen alone, as these oversized vermin learned long ago that the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow.

Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some report that groups of gogiteths sometimes join together in eerie, discordant songs.

Gogiteths’ alien anatomies have inspired no shortage of speculative origin stories. Some believe they are the result of a fleshwarping experiment gone horribly wrong. Others think they may be related in some way to the Dominion of the Black-possibly the distant cousins or some strange exile of that alien entity; according to this mythos, once they made their way to this planet, the gogiteths crawled into the depths of the earth, shying away from the blazing sun above.

Drow and duergars frequently organize hunting parties to eradicate the terrors, even calling for temporary truces with unlikely allies in times when a gogiteth presence must be addressed. Since even an average gogiteth hive can host up to two dozen of the horrors, missions to eradicate them when they become established are dangerous quests indeed.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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