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Goblin Pyro

Goblin Pyro Creature1

CE Small Goblin Humanoid

Senses Perception +4; darkvision

Languages Common, Goblin

Skills Acrobatics +7, Fire Lore +7, Stealth +7

Str +0, Dex +4, Con +2, Int +0, Wis -1, Cha +3

Items torch

AC 17; Fort +5, Ref +9, Will +4

HP 15

Goblin Scuttle [reaction] Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin Steps.

Speed 25 feet

Melee [one-action] torch +7 (fire), Damage 1d4 bludgeoning plus 1 fire

Arcane Spontaneous Spells DC 16, attack +6; 1st (3 slots); burning hands, grease; Cantrips (1st) light, mage hand, produce flame, tanglefoot


Some goblins take their people’s admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe’s goals and simply set fire to anything that will burn-including their own allies.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.