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Gnoll Sergeant

Gnoll Sergeant Creature4

CE Medium Gnoll Humanoid

Senses Perception +10; darkvision

Skills Athletics +13, Intimidation +9, Stealth +11, Survival +10

Languages Common, Gnoll

Str +4, Dex +2, Con +2, Int +0, Wis +1, Cha +0

Items composite shortbow (20 arrows), hide armor, scimitar

AC 21; Fort +12, Ref +10, Will +8

HP 60

Attack of Opportunity [reaction]

Speed 25 feet

Melee [one-action] scimitar +14 (forceful, sweep), Damage 1d6+7 slashing

Melee [one-action] jaws +14 (agile), Damage 1d6+7 piercing

Ranged [one-action] composite shortbow +12 (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercing Bark Orders [one-action] (auditory, linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.

Pack Attack As gnoll hunter.

Rugged Travel As gnoll hunter.


When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group’s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.