Glowing Eye

Glowing Eye Creature6

Uncommon LE Medium Aberration

Senses Perception +17; darkvision

Languages Common; Goblin, Undercommon

Skills Acrobatics +10, Arcana +13, Deception 11, Intimidation +13, Stealth +14, Survival +12

Str +2, Dex +4, Con +5, Int +4, Wis +4, Cha +4


AC 23; Fort +13, Ref +15, Will +17

HP 95; Weaknesses Eye Stalks; Immunities prone

Eye Stalks Critical hits with piercing or slashing weapons against the glowing eye sever or blind a random eye stalk which disables one Eye Ray power selected at random.

Feebleminded Gaze (arcane, aura, incapacitation, mental, visual) 30 feet cone projected from the glowing eye’s central eye. When a creature ends its turn in the aura it is effected by a feeblemind spell and must make a DC 24 Will save.


Speed 5 feet, fly 15 feet

Melee [one action] bite +14, Damage 2d6+8 piercing

Eye Rays [one action] (arcane) Effect DC 24, attack +16; The spectator can shoot a magical ray with a range of 120 feet from one of its eye stalks at a single target. Each eye can only target one creature per round. Each of the spectator’s eyes produces the effect of one of the following spells: dispel magic, ray of frost (heightened to 3rd level, deals 4d4+4 cold damage), harm (heightened to 3rd level), paralyze, repulsion (single target with a range of 120 feet), shocking ray (As ray of frost heightened to 3rd level, deals 4d4+4 Electricity damage).

Glow When angered and during combat the glowing eye begins to glow with an unearthly arcane radiance. This acts as a faerie fire spell shedding a dim light. The glowing eye can suppress and resume this glow as a free action.

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