Giant, Wood

Wood Giant Creature 6

CG Large Giant Humanoid

Senses Perception +15; low-light vision

Languages Common, Jotun, Sylvan; speak with animals

Skills Acrobatics +13, Athletics +15, Forest Lore +14, Nature +14, Stealth +13 (+15 in forests), Survival +13

Str +5, Dex +5, Con +4, Int +2, Wis +3, Cha +1

Items hide armor, +1 composite longbow (20 arrows), shortsword


AC 24; Fort +17, Ref +14, Will +13

HP 120

Catch Rock [reaction]


Speed 35 feet

Melee [one-action] shortsword +17 (agile, reach 10 feet, versatile S), Damage 1d8+11 piercing

Melee [one-action] fist +17 (agile, reach 10 feet), Damage 1d6+11 bludgeoning

Ranged [one-action] composite longbow +18 (deadly d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+8 piercing

Ranged [one-action] rock +17 (brutal, range increment 120 feet), Damage 2d6+11 bludgeoning

Primal Innate Spells DC 23; 4th speak with plants; 3rd earthbind; 2nd entangle, tree shape; Constant (2nd) pass without trace, speak with animals

Piercing Shot [one-action] The wood giant shoots an arrow at a target so that it glances off the first target to strike another target behind the first one. The wood giant chooses two targets in a direct line, one of which must be giving lesser cover to the other, then makes a single ranged Strike with its longbow against both targets. This attack ignores the lesser cover the first target provides to the second. The wood giant rolls damage only once, and applies it to each creature it hits. Piercing Shot counts as two attacks for the wood giant’s multiple attack penalty.

Throw Rock [one-action]

About

Wood giants are the denizens and protectors of the deepest, most primeval forests in the world. They dedicate their entire lives to the preservation of nature—a role that they believe nature itself has selected them to carry out. Wood giants are patient and kind to those who show respect and care for wild places. Although most wood giants consider civilization as simply another part of the world, they value places untouched by permanent structures and dense humanoid settlements.

Wood giants have long, drooping ears and more slender builds than most giants. Despite their size, they are graceful and agile, able to move through dense forests and brush with little sound. They have been known to work closely with druids and others who share their respect for the sanctity of wilderness regions. Wood giants spend their days patrolling vast swaths of territory, foraging, and keeping an eye out for any who would despoil their lands.

While they respect the connection to nature they share with many fey creatures and remain on good terms with them, wood giants see most fey as far too flighty to take part in any long-term plans.

An average wood giant stands 14 feet tall and weighs 1,200 pounds.

Despite the seriousness with which wood giants approach their duties, or perhaps because of it, wood giant gatherings are joyous occasions.

Wood giants most often gather to sing, dance, seek life partners, and celebrate their hard work.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.