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Wasp, Giant

Giant Wasp Creature3

N Large Animal

Senses Perception +8; darkvision

Skills Acrobatics +11, Athletics +9

Str +4, Dex +4, Con +4, Int -5, Wis +1, Cha +1

AC 19; Fort +9, Ref +11, Will +6

HP 45

Speed 20 feet, fly 40 feet

Melee [one-action] stinger +12 (poison), Damage 1d12+4 piercing plus giant wasp venom

Implant Eggs [one-action] The giant wasp lays eggs in an adjacent creature that is paralyzed or unconscious, exposing it to the wasp larva disease.

Giant Wasp Venom (incapacitation, poison); Saving Throw Fortitude DC 19; Maximum Duration 6 rounds; Stage 1 no effect (1 round); Stage 2 clumsy 2 (1 round); Stage 3 paralyzed (1 round)

Wasp Larva (disease); Saving Throw Fortitude DC 21; Stage 1 carrier with no ill effect (1d6 days); Stage 2 drained 1 (1d3 days); Stage 3 5d6 damage, larva emerges (disease ends)


Giant wasps are much more dangerous but less common than their smaller kin, and-to the relief of those who encounter them-they tend to be solitary.

The poison of the giant wasp loses its Potency soon after being harvested, but alchemists have learned of a way to preserve some of its properties by adding a number of harsh additives; this method makes it even deadlier.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.