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Giant, Shadow

Shadow Giant Creature13

LE Large Shadow Humanoid Giant

Senses Perception +20; darkvision

Languages Common, Jotun, Shadowtongue

Skills Athletics +27, Intimidation +22, Stealth +21 (+23 to Hide in dim light)

Str +8, Dex +2, Con +5, Int +0, Wis +1, Cha +3

Items +1 resilient breastplate, sack with 5 rocks, +1 striking spiked chain

AC 33; Fort +25, Ref +20, Will +23

HP 275

Attack of Opportunity [reaction]

Catch Rock [reaction]

Speed 35 feet

Melee [one-action] spiked chain +27 (disarm, reach 10 feet, trip), Damage 3d8+18 slashing plus pall of shadow

Melee [one-action] fist +26 (agile, reach 10 feet), Damage 3d8+18 bludgeoning plus pall of shadow

Ranged [one-action] rock +26 (brutal, range increment 120 feet), Damage 2d8+18 bludgeoning

Pall of Shadow (divine, necromancy, shadow) When a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude save or become drained 1 and take a -1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn’t heal naturally and can be removed only with magic.

Shadowcloak [one-action] (divine, illusion, shadow) The shadow giant becomes shrouded in shadows and becomes concealed. As the nature of this effect leaves the giant’s location obvious, it can’t use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.

Throw Rock [one-action]


Shadow giants are fierce natives of the Shadow Plane, where they have dwelled in perpetual twilight for millennia. Their cultures vary greatly depending on whether the giants reside in their land of origin or have relocated to the Material Plane. On the Shadow Plane, they live in familiar groups and uphold a nomadic way of life as they roam across ancestral lands between shadowy forests and misty chasms. These hunter-gatherers pass down lore through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant clans and velstracs intent on enslaving their kind. On the Material Plane, conversely, they are secretive and isolationist, keeping apart from other peoples in forbidding structures of black stone in high, isolated mountain valleys.

Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as zealous warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve. Most shadow giants instead practice an ancient religion, unique to their people, with its own bloody themes of sacrifice and self-mutilation.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.