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Scorpion, Giant

Giant Scorpion Creature3

N Large Animal

Senses Perception +9; darkvision, tremorsense (imprecise) 60 feet

Skills Athletics +11, Stealth +7

Str +4, Dex +2, Con +3, Int -5, Wis +2, Cha -4

AC 19; Fort +12, Ref +9, Will +7

HP 45

Attack of Opportunity [reaction] Stinger only.

Speed 40 feet

Melee [one-action] pincer +11 (agile, reach 10 feet); Damage 1d8+6 slashing plus Grab

Melee [one-action] stinger +11 (reach 10 feet); Damage 1d6+6 piercing plus giant scorpion venom

Constrict [one-action] 1d6+4 bludgeoning, DC 20

Giant Scorpion Venom (poison); Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)


These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.

Scorpion Swarm

While a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim’s bones.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.