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Giant, Cave

Cave Giant Creature6

CE Large Giant Humanoid

Senses Perception +15; darkvision

Languages Jotun

Skills Athletics +18, Intimidation +14

Str +6, Dex +3, Con +5, Int –2, Wis +3, Cha +2

Items greataxe, hide armor, sack with 5 rocks


AC 23; Fort +17, Ref +13, Will +11

HP 110

Catch Rock [reaction]


Speed 35 feet

Melee [one-action] greataxe +18 (magical, reach 10 feet, sweep), Damage 1d12+9 slashing

Melee [one-action] fist +18 (agile, reach 10 feet), Damage 1d8+9 bludgeoning

Ranged [one-action] rock +16 (brutal, range increment 120 feet), Damage 2d6+10 bludgeoning

Smear [two-actions] (attack) Requirements The cave giant is within reach of a creature that is adjacent to a wall or other solid vertical surface; Effect The cave giant snags the creature and smashes it against the wall. The giant attempts an Athletics check against the target’s Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing 2d8+8 bludgeoning damage. On a critical success, the damage is doubled.

Throw Rock [one-action]

About

Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.

Cave giants are the vicious loners of the giant world. Even their closest ancestral kin, the rampaging hill giants, mostly find cave giants too brutal and antisocial to form alliances with. For their part, cave giants—garbed in stinking hides festooned with the rotting skulls of their victims—seem ambivalent about their foul reputation. They are more interested in hunting and killing their next meal than forming alliances.

For all their disregard of others’ opinions, cave giants are cautious when it comes to defending territory. Cave giant traps are simple yet effective, such as rounded boulders that can be pushed down steep tunnels, camouflaged pits filled with sharpened stakes, and even compromised stalactites that can suddenly fall on unsuspecting intruders.

In coastal towns and hillside villages with caves a common feature of the landscape, cave giants star as common villains in local tall tales. Many youngsters and aspiring heroes dare one another to venture into remote grottoes or abandoned mine shafts in the hopes of discovering a cave giant, and all too often their searches prove successful. Grieving villagers pay skilled adventures handsomely to locate the whereabouts of their missing kin. The bounty for such hunts might be as much as an entire village harvest’s worth of gold, particularly if a local cave giant has been a frequent enough menace or the missing villager is particularly beloved.

A lucky cave giant might manage to capture and tame a giant reptile, such as a monitor lizard or giant salamander, to serve as a maltreated pet or guard beast.

These reptiles suffer much abuse from their cruel keepers and, as a result, become atypically violent toward all humanoids.

Section 15: Copyright Notice
Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.