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Giant Bat

Giant Bat Creature2

N Large Animal

Senses Perception +11; echolocation (precise) 40 feet, low-light vision

Skills Acrobatics +8, Athletics +8, Stealth +8

Str +4, Dex +2, Con +3, Int -4, Wis +3, Cha -2

Echolocation A bat can use its hearing as a precise sense at the listed range.

AC 18; Fort +9, Ref +8, Will +7

HP 30

Wing Thrash [reaction] Trigger An adjacent enemy damages the giant bat. Effect The bat makes one or two wing Strikes- one against the triggering creature and one against another adjacent creature.

Speed 15 feet, fly 30 feet

Melee [one-action] fangs +10, Damage 1d10+4 slashing

Melee [one-action] wing +10 (agile), Damage 1d6+4 piercing


While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters-many mistake these massive animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply social and intelligent mammals.

They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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