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Anaconda, Giant

Giant Anaconda Creature8

N Huge Animal

Senses Perception +17; low-light vision, scent (imprecise) 60 feet

Skills Acrobatics +15, Athletics +21, Stealth +15, Survival +15

Str +7, Dex +3, Con +6, Int -4, Wis +3, Cha -2

AC 25; Fort +20, Ref +17, Will +15

HP 175

Tighten Coils [reaction] As ball python.

Speed 30 feet, climb 30 feet, swim 30 feet

Melee [one-action] jaws +21 (reach 10 feet), Damage 2d10+7 piercing plus Grab

Melee [one-action] tail +21 (agile, reach 15 feet), Damage 2d8+7 bludgeoning plus Push 10 feet

Greater Constrict [one-action] 1d10+7 bludgeoning, DC 26

Slither [one-action] The giant anaconda Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has grabbed with it.

Swallow Whole [one-action] (attack) Large, 1d10+7 bludgeoning, Rupture 21

Wrap in Coils [one-action] (attack); Requirements A Large or smaller creature is grabbed or restrained in the giant anaconda’s jaws. Effect The giant anaconda moves the creature into its coils, freeing its jaws to make attacks, then uses Greater Constrict against the creature. The giant anaconda’s coils can hold as many creatures as will fit in its space.


The monstrous giant anaconda is capable of swallowing whole creatures as big as horses-to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.