Ghost Mage

Ghost Mage Creature10

CE Medium Ghost Incorporeal Spirit Undead

Senses Perception +17; darkvision

Languages Common, Draconic

Skills Arcana +22, Intimidation +22, Stealth +21

Str -5, Dex +3, Con +0, Int +6, Wis +3, Cha +6

Site Bound


AC 27; Fort +16, Ref +19, Will +22

HP 135, negative Healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)

Rejuvenation (divine, necromancy) Completing the ghost mage’s project allows it to move on to the afterlife.


Speed fly 25 feet

Melee [one-action] ghostly hand +21 (agile, finesse, magical), Damage 2d8+12 negative

Arcane Innate Spells DC 29, attack +23; 5th cone of cold, hallucination; 4th phantasmal killer, suggestion; 3rd blindness, dispel magic, nondetection; 2nd telekinetic maneuver (-2); 1st ray of enfeeblement (-2); Cantrips (5th) detect magic, ghost sound, mage hand, prestidigitation, read magic

Frightful Moan [one-action] (auditory, divine, emotion, enchantment, fear, mental) DC 29

Telekinetic Assault [two-actions] (divine, evocation) 6d6 bludgeoning, DC 29

About

A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.