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Froghemoth Creature13

Uncommon N Huge Aberration Amphibious

Senses Perception +25; darkvision, otherworldly vision 30 feet

Skills Acrobatics +23, Athletics +27, Stealth +27 (+30 in swamps)

Str +8, Dex +6, Con +7, Int -4, Wis +6, Cha +4

Otherworldly Vision A froghemoth’s alien eyes allow it to perceive creatures within 30 feet, even if they are invisible or ethereal. It can still be fooled by successful Stealth checks to Hide, but it has Perception DC 38 in such cases. It also sees through and is + unaffected by illusions with the visual trait if they are within 30 feet.

AC 32, all-around vision; Fort +26, Ref +21, Will +23

HP 285; Immunities electricity

Electric Torpor Though a froghemoth is immune to electricity damage, it is slowed 1 for 1 round whenever it would have otherwise taken electricity damage.

Speed 20 feet, swim 30 feet

Melee [one-action] jaws +27 (reach 10 feet), Damage 3d12+14 piercing plus Improved Grab

Melee [one-action] tentacle +27 (agile, reach 15 feet), Damage 3d8+14 bludgeoning plus Improved Grab

Melee [one-action] tongue +27 (agile, reach +30 feet), Damage 2d10+14 piercing plus barbed tongue

Aquatic Ambush [one-action]

Barbed Tongue A creature hit by the froghemoth’s tongue becomes grabbed by the froghemoth. The creature isn’t immobilized, but it can’t move beyond the reach of the froghemoth’s tongue. A creature can sever the tongue with a successful Strike against AC 31 that deals at least 15 slashing damage. This deals no damage to the froghemoth but prevents it from using its tongue Strike until it regrows its tongue, which takes 1 minute.

Flailing Tentacles [two-actions] The froghemoth makes up to four tentacle Strikes, each against a different target. These count toward the froghemoth’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after all the attacks.

Greater Constrict [one-action] 3d6+12, DC 33

Retract Tongue [two-actions] The froghemoth pulls a creature grabbed by its tongue toward itself. The froghemoth rolls an Athletics check against the creature’s Fortitude DC. On a success, the froghemoth pulls the creature into an adjacent space, and if it critically succeeds it can also make a bite Strike against the creature after the pull.

Swallow Whole [one-action] (attack) Large, 3d6+9 bludgeoning, Rupture 24


A terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is thankfully rarely encountered even in the deepest swamplands or most remote caverns. Capable of devouring dinosaurs and even dragons, it is a frighteningly effective ambush hunter, immersing itself in the mire with only its eyestalk protruding and watching in every direction at once with uncanny precision.

Froghemoths have been known to suddenly abandon an established lair to seek a new home, as if in response to some cosmic convergence or subspace signal imperceptible to other creatures. Some argue that the froghemoth is never fully comfortable in any environment because it isn’t from this world at all, and that these wanderings are instinctual urges to seek out its true home-a home not represented by the strange world in which the beast finds itself trapped.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.