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Foo Lion

Foo LionCreature4

N Large Beast Foo

Senses Perception +14, darkvision, scent (imprecise) 60 feet

Languages Celestial, Common

Skills Acrobatics +10, Athletics +12, Stealth +10 (+14 in undergrowth)

Str +6, Dex +3, Con +3, Int -2, Wis +1, Cha -2

  • Freeze Until a foo lion first Strides or Strikes, it appears like a statue, allowing it to Hide in suitable environments even if it doesn’t have cover.

AC 20; Fort +13, Ref +13, Will +8

HP 68; Immunities disease, poison, paralyzed, sleep; Weaknesses bludgeoning 5

Paired Protectors (divine, good) When two or more foo creatures are within 30 feet of each other, they gain the benefit of the protection spell.

Speed 35 feet Melee [one-action] jaws +14 (finesse), Damage 2d8+5 piercing plus Grab

  • Melee [one-action] claw +14 (agile, finesse, reach 10 feet), Damage 2d6+5 slashing Pounce [one-action] The foo lion Strides and makes a Strike at the end of that movement. If the foo lion began this action hidden, it remains hidden until after this ability’s Strike.
  • Stony Defense [free-action] (transmutation) The foo lion can harden its skin to unyielding stone, granting it resistance 8 against physical damage until the end of its next turn. It also takes a -10-foot status penalty to its Speed. The foo lion can use Stony Defense 4 times per day.
Section 15: Copyright Notice

Asian Spell Compendium (Pathfinder Second Edition) © 2021, Legendary Games; Author Jason Nelson. Adapted by Mike Welham.