Floating Eye

Floating Eye Creature13

Uncommon LE Large Aberration

Senses Perception +26; all-around vision, darkvision

Languages Aklo, Common; Goblin, Undercommon

Skills Acrobatics +20, Arcana +24, Deception +24, Intimidation +25, Occultism +20, Stealth +20, Survival +23

Str +4, Dex +4, Con +7, Int +6, Wis +6, Cha +5


AC 33; Fort +23, Ref +21, Will +26

HP 235; Weaknesses Eye Stalks; Immunities prone

Eye Stalks Critical hits with piercing or slashing weapons against the floating eye sever or blind a random eye stalk which disables one Eye Ray power selected at random.

Antimagic Cone (arcane, aura, abjuration) 150 feet cone projected from the floating eye’s central eye. This functions as the spell antimagic field (DC 33) and effects all magical powers and effects within the cone, including the floating eye’s own eye rays. At the end of the floating eye’s turn it can decide which way it is facing and whether its central eye is open or closed.


Speed 5 feet, fly 15 feet

Melee [one action] bite +22, Damage 3d6+11 piercing

Eye Rays [one action] (arcane) Effect DC 33, attack +25; The floating eye can shoot a magical ray with a range of 120 feet from one of its eye stalks at a single target. Each eye can only target one creature per round. Each of the floating eye’s eyes produces an arcane ray with an effect similar to the following spells:

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