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Flash Beetle

Flash Beetle Creature-1

N Small Animal

Senses Perception +6; low-light vision

Skills Acrobatics +6, Athletics +4

Str +1, Dex +3, Con +2, Int -5, Wis +1, Cha -2

AC 16; Fort +5, Ref +8, Will +4

HP 6

Luminescent Aura (aura, light) 10 feet. The flash beetle’s bioluminescent organs fill the area with bright light.

Speed 20 feet, fly 15 feet

Melee [one-action] mandibles +8 (agile, finesse), Damage 1d4+1 piercing

Light Flash [one-action] (concentrate, light) The flash beetle creates a brilliant flash of Light. All creatures in its luminescent aura must succeed at a DC 17 Fortitude save or be dazzled for 1 minute. The flash beetle’s glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.


These 3-foot-long insects boast a pair of glowing organs on the back of the abdomen that give off bright light and that continue to glow for days, even after the creature’s death. Flash beetles are commonly herded and harvested by miners and spelunkers, as their glow is considered safer than torches and less expensive than lamps. They are often domesticated and trained as pets, livestock, or caged to use as organic sources of Light in areas frequented by visitors unaccustomed to the darkness.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.