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Firewyrm Creature9

N Huge Elemental Fire

Senses Perception +16; darkvision, smoke vision

Languages Ignan

Skills Acrobatics +20

Str +5, Dex +5, Con +4, Int -1, Wis +3, Cha +0

Smoke Vision The firewyrm ignores the concealed condition from smoke.

AC 28; Fort +18, Ref +20, Will +15

HP 165, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 10

Explosion (fire) As living wildfire, but 6d6 fire and DC 28.

Intense Heat (aura, fire) 10 feet, 4d6 fire, DC 25 basic Reflex.

Speed 60 feet

Melee [one-action] tail +20 (reach 15 feet), Damage 2d8+11 fire plus 2d8 persistent fire

Ranged [one-action] fire mote +20 (range increment 60 feet), Damage 2d8+6 fire

Breath Weapon [two-actions] (evocation, fire, primal) The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire and 2d8 persistent fire damage to every creature within the cone (DC 28 basic Reflex save). The firewyrm can’t use Breath Weapon again for 1d4 rounds.


Firewyrms live in tubes of molten lava found throughout the Plane of Fire.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.