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Mephit, Fire

Fire Mephit Creature1

N Small Elemental Fire

Senses Perception +3; darkvision, smoke vision

Languages Ignan

Skills Acrobatics +7, Deception +7

Str +0, Dex +4, Con +0, Int -2, Wis +0, Cha +2

Smoke Vision The fire mephit ignores the concealed condition from smoke.

AC 17; Fort +3, Ref +9, Will +7

HP 16, fast Healing 2 (while touching fire); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 3

Speed 20 feet, fly 25 feet

Melee [one-action] jaws +9 (finesse), Damage 1d6 piercing and 1d4 fire

Arcane Innate Spells DC 15; Cantrips (1st) daze, light

Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). The fire mephit can’t use Breath Weapon again for 1d4 rounds.


Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.