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Elephant Creature7

N Huge Animal

Senses Perception +13; low-light vision, scent (imprecise) 30 feet

Skills Athletics +17, Survival +15

Str +7, Dex +0, Con +4, Int -4, Wis +2, Cha -2

AC 23; Fort +18, Ref +11, Will +13

HP 130

Speed 40 feet

Melee [one-action] tusk +16 (reach 10 feet), Damage 3d8+9 piercing

Melee [one-action] trunk +18 (reach 15 feet), Effect grabbing trunk

Melee [one-action] foot +16 (reach 10 feet), Damage 2d10+9 bludgeoning Grabbing Trunk A Medium or smaller creature hit by the elephant’s trunk is grabbed. If the elephant moves, it can bring the grabbed creature along with it.

Trample [three-actions] Large or smaller, foot, DC 24


Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found.

Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.

Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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