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Elemental, Wisp (Earth)

Earth Wisp Creature0

N Tiny Earth Elemental

Senses Perception +6; darkvision, tremorsense (imprecise) 30 feet

Languages Terran

Skills Athletics +6, Dungeon Lore +4, Plane of Earth Lore +4

Str +2, Dex +1, Con +3, Int +0, Wis +2, Cha +0

AC 16; Fort +7, Ref +5, Will +4

HP 15; Immunities bleed, paralyzed, poison, sleep; Resistances bludgeoning 2

Resonance (aura, earth) 30 feet. As air wisp, but for the earth trait.

Accord Essence [reaction] (earth) As air wisp.

Speed 20 feet, burrow 20 feet

Melee [one-action] tendril +6 (reach 10 feet), Damage 1d4+2 bludgeoning

In Concert As air wisp.


Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. They’re timid and aloof, but fiercely loyal to those they know and trust.

Wisp conductors are the leaders of wisp symphonies. Conductors are usually at least 3 levels higher than the wisps presented here and have a Charisma modifier to reflect their leadership. They’re also typically trained in Performance and command basic spellcasting abilities as well as other special abilities, similar to a bard.

Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps’ resonance, they captured whole symphonies for use as servants.

Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they’re usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.

Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.