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Elemental Inferno

Elemental Inferno Creature11

N Huge Elemental Fire

Senses Perception +20; darkvision, smoke vision

Languages Ignan

Skills Acrobatics +21

Str +6, Dex +6, Con +5, Int +0, Wis +3, Cha +0

Smoke Vision The elemental inferno ignores the concealed condition from smoke.

AC 31; Fort +21, Ref +23, Will +19

HP 210, explosion; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 15

Explosion (fire) As living wildfire, but 7d6 fire damage and DC 30.

Intense Heat (aura, fire) 10 feet, 7d6 fire, DC 28 basic Reflex.

Speed 70 feet

Melee [one-action] tendril +24 (reach 15 feet), Damage 2d10+12 fire plus 3d8 persistent fire

Ranged [one-action] fire mote +24 (range increment 60 feet), Damage 2d10+6 fire

Blue Flames When the elemental inferno scores a critical hit, its body surges with blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 until the start of its next turn.

Inferno Leap [two-actions] (fire) The elemental inferno jumps horizontally and vertically with a maximum height and distance each equal to its Speed. Its intense heat is suppressed until the end of the jump. At any point during the jump, flames explode from the elemental in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area (DC 30 basic Reflex save). The elemental inferno can’t Inferno Leap again for 1d4 rounds.


Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.