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Electric Eel

Electric Eel Creature1

N Small Animal Aquatic

Senses Perception +4; low-light vision

Skills Athletics +6, Stealth +7

Str +1, Dex +2, Con +2, Int -5, Wis +1, Cha -1

AC 16; Fort +7, Ref +7, Will +4

HP 18; Resistances electricity 7

Speed 5 feet, swim 30 feet

Melee [one-action] jaws +6, Damage 1d6+3 piercing

Melee [one-action] tail +6 (agile), Damage 1d4+1 bludgeoning plus 1d4 electricity and stunning shock

Stunning Shock (incapacitation) A creature critically hit by the electric eel’s tail must attempt a DC 17 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is stunned 1.

Failure The creature is stunned 2.

Critical Failure The creature is stunned 3.


Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.