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Drow Rogue

Drow Rogue Creature2

CE Medium Drow Elf Humanoid

Senses Perception +6; darkvision

Languages Elven, Undercommon

Skills Acrobatics +8, Deception +7, Society +4, Stealth +10, Thievery +8

Str +2, Dex +4, Con +2, Int +0, Wis +0, Cha +1

Items hand crossbow (10 bolts), lethargy poison (2), shortsword, studded leather armor Light Blindness

AC 19; Fort +6, Ref +10, Will +6; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 26; Immunities sleep

Nimble Dodge [reaction] Requirement A drow rogue can’t use this reaction while encumbered. Trigger The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. Effect The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.

Speed 30 feet

Melee [one-action] shortsword +10 (agile, finesse, versatile S), Damage 1d6+4 piercing

Ranged [one-action] hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 piercing plus lethargy poison

Divine Innate Spells DC 16; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights

Quick Draw [one-action] As drow fighter.

Sneak Attack The drow rogue deals 1d6 extra precision damage to flat-footed creatures.


Loners at heart, drow rogues trust no one-least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.