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Drow Fighter

Drow Fighter Creature1

CE Medium Drow Elf Humanoid

Senses Perception +6; darkvision

Languages Elven, Undercommon

Skills Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7

Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0

Items hand crossbow (10 bolts), leather armor, lethargy poison (2), rapier

Light Blindness

AC 18; Fort +7, Ref +9, Will +4; +1 status to all saves vs. magic, +2 status to all saves vs. mental

HP 18; Immunities sleep

Attack of Opportunity [reaction]

Speed 30 feet

Melee [one-action] rapier +9 (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing

Melee [one-action] main-gauche +9 (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing

Ranged [one-action] hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison

Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will); Cantrips (2nd) dancing lights

Quick Draw [one-action] The drow fighter draws a weapon using the Interact action, then Strikes with that weapon.

Skewer [two-actions] The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.


Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.