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Dolphin, Bottlenose

Bottlenose Dolphin Creature0

N Medium Animal

Senses Perception +7; aquatic echolocation 120 feet, low-light vision

Skills Athletics +6

Str +2, Dex +3, Con +2, Int -4, Wis +3, Cha +0

Aquatic Echolocation A bottlenose dolphin can use its hearing as a precise sense at the listed range, but only underwater.

Deep Breath A bottlenose dolphin can hold its breath for 2 hours.


AC 15; Fort +6, Ref +7, Will +5

HP 16


Speed swim 60 feet

Melee [one-action] snout +6, Damage 1d6+2 bludgeoning

Melee [one-action] jaws +6, Damage 1d6+2 piercing

Ramming Speed [two-actions] The bottlenose dolphin Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be slowed 1 for 1 round.

About

The bottlenose dolphin is the most common and widespread species of dolphin. They are social predators who hunt shallow seas and rivers in large family groups called pods. Sailors are fond of bottlenose dolphins and frequently tell tales of how they save drowning fishers or kill sharks with blows from their powerful snouts.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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