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Wolf, Dire

Dire Wolf Creature3

N Large Animal

Senses Perception +10; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +8, Athletics +12, Stealth +8, Survival +10

Str +5, Dex +3, Con +4, Int -4, Wis +3, Cha -2

AC 18; Fort +11, Ref +8, Will +8

HP 50

Buck [reaction] DC 20

Speed 35 feet

Melee [one-action] jaws +12 (reach 10 feet), Damage 1d10+5 piercing plus Knockdown or Grab

Pack Attack The dire wolf’s Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf’s allies.

Worry [one-action] (attack); Requirements The dire wolf has a creature grabbed with its jaws. Effect The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).


Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.