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Dhampir Wizard

Dhampir Wizard Creature2

NE Medium Dhampir Human Humanoid

Senses Perception +4; darkvision

Languages Common, Necril

Skills Acrobatics +7, Arcana +8, Deception +5, Intimidation +5, Society +8, Stealth +7, Vampire Lore +8

Str +2, Dex +3, Con +0, Int +4, Wis +0, Cha +1

Items dagger, spellbook containing their prepared spells, staff


AC 17; Fort +4, Ref +7, Will +6; +2 circumstance to all saves vs. disease

HP 22, negative healing

Blood of the Night The dhampir’s penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower.


Speed 25 feet

Melee [one-action] dagger +7 (agile, finesse, versatile S), Damage 1d4+2 piercing

Melee [one-action] staff +6 (two-handed d8), Damage 1d6+2 bludgeoning

Melee [one-action] fist +7 (agile, finesse, nonlethal), Damage 1d4+2 bludgeoning

Ranged [one-action] dagger +7 (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing

Arcane Prepared Spells DC 18, attack +8; 1st command, grim tendrils (-2), magic missile; Cantrips (1st) chill touch, detect magic, prestidigitation, ray of frost, shield

About

As the mortal offspring of a vampire and a living parent, dhampirs occupy an unusual place among the living. Their vampiric parentage lends them elongated incisors, an unearthly beauty and physical grace, a ghostly pallor, and a piercing gaze. Perhaps their most distinctive feature, however, is their connection to negative energy, which heals them, leaving them as vulnerable to Positive energy as any undead creature. Though they don’t suffer the full range of a vampire’s vulnerabilities, they do share certain characteristics with their vampire parent, leading to several distinct dhampir heritages. By far the most common dhampirs are svetocher, the children of the more common moroi vampires.

Many dhampirs lived their childhoods as orphans, often because their mortal parents believed their child to be cursed and abandoned them, or perished as a result of a difficult childbirth. Often outcast, some dhampirs leverage their charisma and personal magnetism to manipulate those around them, while others struggle to form relationships. Frequent mistrust of a dhampir’s parentage present further challenges when dhampirs attempt to integrate into mortal society. Those who seek out their vampiric parent instead often find themselves considered inferior, rejected as they were with regular mortals but for different reasons. But in regions where vampires themselves carry some degree of respect, dhampirs can sometimes find their heritage empowering.

Dhampirs fill countless roles within many communities. Some prefer to blend in as best they can, holding regular jobs and building families (most children born to dhampirs share an ancestry with the dhampir’s mortal parent, but a rare few are born as dhampirs themselves). Those who learn to make the most of their inherited charm can achieve a high societal status, whether leveraging traditional avenues of power or gathering followers enamored by the dhampir’s abilities.

With a lifespan rivaling that of an elf, a dhampir can develop extensive influence and engage in long-reaching schemes of massive scope. Further, their ancestry lends them a proclivity to necromancy and the occult arts.

This dhampir is a svetocher, the child of a moroi vampire.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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