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Devil, Zebub (Accuser Devil)

Zebub Creature3

LE Small Devil Fiend

Senses Perception +12; greater darkvision

Languages Celestial, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10

Str +1, Dex +4, Con +1, Int +0, Wis +3, Cha +1

AC 20: Fort +8, Ref +10, Will +8; +1 status to all saves vs. magic

HP 30; Immunities fire; Weaknesses good 5; Resistances physical 5 (except silver), poison 5

Speed 15 feet, fly 50 feet

Melee [one-action] mandibles +12 (evil, finesse, magical), Damage 1d10+3 piercing plus 1d6 evil and Cocytan filth

Divine Innate Spells DC 17; 5th dimension door; 4th dimension door (at will); 2nd invisibility (at will, self only), summon animal (swarm creatures only); Cantrips (2nd) message

Rituals DC 17; infernal pact

Cocytan Filth (disease, virulent) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)

Infernal Eye [three-actions] (divine, divination) The zebub records everything they see, and though they don’t remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can’t ever recall those events again.

Sneak Attack The zebub’s Strikes deal an additional 1d6 precision damage to flat-footed creatures.


Zebubs serve as Hell’s messengers and spies. Their ability to share what they’ve seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs’ whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell’s seventh layer, Cocytus.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.