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Sarglagon (Drowning Devil)

Sarglagon Creature8

LE Large Amphibious Devil Fiend

Senses Perception +18; greater darkvision, see invisibility

Languages Celestial, Infernal; telepathy 100 feet

Skills Arcana +14, Athletics +18, Deception +15, Diplomacy +15, Intimidation +17, Stealth +15

Str +6, Dex +3, Con +4, Int +2, Wis +4, Cha +3


AC 27; Fort +18, Ref +13, Will +16; +1 status to all saves vs. magic

HP 120; Immunities fire; Weaknesses good 5; Resistances physical 5 (except silver), poison 10

Heavy Aura (aura, divine, incapacitation, transmutation) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.

Success The creature is unaffected.

Failure The creature is encumbered while it remains in the area. If the creature is already encumbered, it is immobilized while it remains within the aura.

Critical Failure As failure, but the effect persists for 3 rounds after leaving the aura.

Stygian Guardian [reaction] Trigger A creature or object within the sarglagon’s reach is targeted by an attack; Effect The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.


Speed 25 feet, fly 25 feet, swim 30 feet

Melee [one-action] fangs +20 (evil, magical), Damage 2d12+9 piercing plus 1d6 evil

Melee [one-action] tentacle arm +20 (agile, evil, magical); Damage 2d8+9 bludgeoning plus 1d6 evil and sarglagon venom

Divine Innate Spells DC 23, attack +18; 5th control water, dimension door; 4th dimension door (at will), freedom of movement, hydraulic torrent; Constant (2nd) see invisibility

Rituals DC 23; infernal pact

Drown [two-actions] (conjuration, divine, incapacitation) The sarglagon conjures murky water to fill the lungs of a creature that can’t breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.

Critical Success The target is unaffected.

Success The target coughs up water and is sickened 1.

Failure The target is holding its breath. The only action it can take is to attempt a Fortitude save against Drown to expel the water, which is a single action.

Critical Failure The target falls unconscious and begins suffocating. If the target succeeds at its Fortitude save while suffocating, it coughs up the water and can breathe again.

Sarglagon Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 1 (1 round); Stage 2 3d6 poison damage and clumsy 2 (1 round)

About

Sarglagons dwell in Hell’s myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies-the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness.

Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway’s memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors’ attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards.

Hellfire

Stinking, sulfurous hellfire is infused with evil. Hellfire always deals a combination of fire damage and evil damage, though the specific ratio depends on the hellfire’s origin. Certain types of hellfire can impose other effects on creatures as well, such as sapping their strength or memories.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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