Devil, Cornugon (Horned Devil)

Cornugon Creature 16

LE Large Devil Fiend

Perception +28; greater darkvision

Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +28, Athletics +32, Intimidation +30, Lore (Warfare) +30, Religion +28, Stealth +26

Str +8, Dex +6, Con +7, Int +2, Wis +6, Cha +6

Items +2 greater striking unholy spiked chain

AC 38; Fort +31, Ref +26, Will +26; +1 status to all saves vs. magic

HP 300; Immunities fire; Weaknesses good 15; Resistances physical 15 (except silver), poison 15

Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the horned devil. The horned devil can disable or activate this aura as a single action, which has the concentrate trait.

Commander’s Aura (aura, divine, enchantment) 100 feet. Lowerlevel, allied evil creatures in the aura gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 34

Attack of Opportunity [reaction]

Speed 25 feet, fly 50 feet

Melee [one-action] unholy spiked chain +34 (disarm, evil, finesse, magical, reach 10 feet, trip), Damage 3d8+14 slashing plus 1d6 evil and stunning chain

Melee [one-action] claw +32 (agile, magical, reach 10 feet), Damage 3d10+14 slashing

Melee [one-action] tail +32 (magical, reach 10 feet), Damage 2d10+14 slashing plus infernal wound

Divine Innate Spells DC 36; 7th dispel magic, fireball (×2), lightning bolt (×2); 5th dimension door; 4th dimension door (at will)

Divine Rituals DC 36; Infernal pact

Chain of Malebolge [one-action] Requirements The cornugon hit a creature with its spiked chain on its most recent action this turn; Effect The devil pulls the creature 5 feet closer and grabs it with the spiked chain (Escape attempts use the cornugon’s Athletics DC). The creature is automatically freed if the devil makes another spiked chain attack or moves away.

Infernal Wound (divine, necromancy) A cornugon’s tail Strike deals 4d6 persistent bleed damage. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature.

Stunning Chain If the cornugon critically hits with its spiked chain Strike, the target must succeed at a DC 34 Fortitude save or be stunned for 1 round (1d4 rounds on a critical failure).

About

The cornugon, or horned devil, is a hulking red fiend with a crown of deadly horns and a body bristling with spines. Cornugons serve as the commanders of Hell’s infernal armies.

Every 5,000 years, the mightiest of the cornugons is chosen to rise to the station of malebranche, a form of lesser divinity just below that of the archdevils. Currently 12 members of the malebranche are known to exist, and while each exhibits unique forms of depravity and wickedness, all share the same goal of conquering the Material Plane.

Section 15: Copyright Notice
Pathfinder Adventure Path #149: Against the Scarlet Triad © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. Sutter.