Home >Creatures >


Destrachan Creature8

CE Large Aberration

Senses Perception +20; echolocation 120 feet, no vision

Languages Destrachan, Undercommon (can speak only Destrachan)

Skills Athletics +18, Stealth +15, Survival +18

Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +3

Echolocation A destrachan can use its hearing as a precise sense at the listed range.

AC 27; Fort +16, Ref +13, Will +18, +4 status bonus to all saves vs. sonic

HP 135; Immunities blinded, visual; Resistances sonic 15

Speed 25 feet

Melee [one-action] jaws +20, Damage 2d8+10 piercing plus 1d8 sonic

Melee [one-action] claw +20 (agile), Damage 2d8+10 slashing

Destructive Harmonics [two-actions] (auditory, evocation, occult, sonic) The destrachan emits a harsh sonic cry that deals 9d6 sonic damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can’t use Destructive Harmonics again for 1d4 rounds.

Painful Harmonics [two-actions] (auditory, evocation, incapacitation, occult) The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot burst. This discordant ululation resonates along the nerves and bones of living creatures in the area, manifesting as waves of incapacitating pain washing over the victims. Each living creature in the area must attempt a DC 26 Fortitude save. The destrachan can’t use Painful Harmonics again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature is sickened 1 for 1 round.

Failure The creature is deafened for 3 rounds and stunned 2.

Critical Failure The creature is deafened for 1 minute and stunned 3.

Shattering Harmonics [two-actions] (evocation, occult, sonic) The destrachan focuses its harmonics against a single item within 60 feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex save for the item. The destrachan can’t use Shattering Harmonics again for 1d4 rounds.


This underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular head has three hypersensitive frilled ears that turn toward any sound made in its vicinity. This cruel monster’s true weapon, however, is an amplified version of the sonic cry that it uses to navigate, communicate, and hunt. It communicates with others of its kind through a complex series of clicks, shrieks, and whistles, but it is intelligent enough to understand other languages. Most destrachans understand at least one other language-usually Undercommon-and can often be reasoned with.

An obligate carnivore, the destrachan relishes fresh meat but won’t hesitate to make a meal of carrion it finds in its path. When traveling in packs, the creatures take great delight in stalking travelers through miles of tunnels before attacking and subduing them, then devouring them alive.

The Destrachan language can be learned by other creatures, but without a destrachan’s unique vocal organs, non-destrachans can convey only basic notions and concepts with it. In most cases, it’s better to speak Undercommon to a destrachan than attempt to use its own language.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.