Demon, Nalfeshnee (Boar Demon)

Nalfeshnee Creature 14

CE Huge Demon Fiend

Perception +25; darkvision, true seeing

Languages Abyssal, Celestial, Draconic; telepathy 100 feet

Skills Arcana +25, Athletics +28, Deception +26, Diplomacy +24, Intimidation +28, Lore (Abyss) +25, Religion +25

Str +8, Dex +2, Con +8, Int +5, Wis +5, Cha +4

AC 34; Fort +26, Ref +22, Will +23; +1 status to all saves vs. magic

HP 360; Weaknesses cold iron 15, good 15

Forfeiture Aversion A nalfeshnee’s greed is such that losing possessions causes it harm. If an item is stolen from a nalfeshnee, the demon takes 3d6 mental damage.

Greedy Grab [reaction] Trigger A creature critically fails a weapon Strike against the nalfeshnee; Effect The nalfeshnee attempts to Disarm the weapon used in the triggering Strike at a –2 circumstance penalty. On a success, the nalfeshnee steals the weapon.

Speed 30 feet, fly 40 feet

Melee [one-action] jaws +28 (magical, reach 15 feet), Damage 3d12+14 piercing

Melee [one-action] claw +28 (agile, magical, reach 15 feet), Damage 3d8+14 slashing

Divine Innate Spells DC 34; 6th dispel magic (at will), divine wrath (at will); 5th dimension door, illusory object (at will); 4th circle of protection, dimension door (at will); Constant (6th) true seeing

Divine Rituals DC 34; Abyssal pact

Claim Wealth [one-action] (conjuration, divine, extradimensional) The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into its hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), it vomits up all the items.

Light of Avarice [two-actions] (divine, enchantment, light, mental); Frequency once per hour; Effect Beams of unholy light shoot out from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a DC 34 Reflex save. For 1 minute, all affected items glow in nauseating colors. Any non-demon is sickened 2 and slowed 1 as long as it holds, wears, or touches a glowing item. Recovering from this sickness requires a DC 29 Will save instead of a Fortitude save. Ending the sickness in this way ends the slowed condition and makes the creature temporarily immune to the Light of Avarice for 24 hours. If the creature removes or drops the item, both the conditions end immediately, but the creature doesn’t become immune.

About

Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals.

Nalfeshnees covet knowledge as well as goods, especially if such information can help satisfy the needs and desires of the Abyss. Each nalfeshnee has areas of interest in which it is highly knowledgeable, but before a nalfeshnee reveals a secret, it typically demands a secret of at least equal value in return.

Section 15: Copyright Notice
Pathfinder Adventure Path #149: Against the Scarlet Triad © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. Sutter.