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Deep Gnome Scout

Deep Gnome Scout Creature1

N Small Gnome Humanoid

Senses Perception +7; darkvision

Languages Gnomish, Undercommon

Skills Acrobatics +7, Nature +5, Stealth +7 (+10 underground), Survival +5

Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha -1

Items light pick, sling (20 bullets)

AC 17; Fort +7, Ref +9, Will +5

HP 18

Speed 20 feet

Melee [one-action] Light pick +7 (agile, fatal d8), Damage 1d4+2 piercing

Ranged [one-action] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning

Primal Innate Spells DC 14; 1st illusory disguise

Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout’s attacks until the end of the turn.


Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.