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Daemon, Thanadaemon (Death Daemon)

Thanadaemon Creature13

NE Medium Daemon Fiend

Senses Perception +26; darkvision, true seeing

Languages Common, Daemonic; telepathy 100 feet

Skills Arcana +22, Deception +26, Intimidation +26, Religion +22, Styx Lore +24

Str +6, Dex +6, Con +4, Int +3, Wis +5, Cha +7

Items +1 striking bo staff, soul gem (2)

AC 34; Fort +21, Ref +23, Will +26; +1 status to all saves vs. magic

HP 270; Immunities death effects; Weaknesses good 10

Terrifying Gaze (aura, divine, emotion, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes frightened 2. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.

Speed 25 feet; air walk

Melee [one-action] bo staff +28 (evil, magical, parry, reach 10 feet, trip), Damage 3d8+14 bludgeoning plus 1d6 negative, 1d6 evil, and draining strike

Melee [one-action] claw +27 (agile, evil, finesse, magical), Damage 3d6+14 slashing plus 1d6 evil and draining strike

Divine Innate Spells DC 34; 7th finger of death, plane shift (at will; self plus skiff and passengers only; Astral, Ethereal, and evil planes only), teleport; 6th slow, vampiric exsanguination (-2); 5th dimension door; 4th dimension door (at will); 1st detect alignment (good only; at will); Constant (7th) air walk, true seeing

Rituals DC 34; animate dead

Draining Strike (divine, necromancy) When a thanadaemon damages a living creature with a melee Strike, the creature must succeed at a DC 33 Fortitude save or become drained 1. Further damage dealt by the thanadaemon increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Focus Gaze [one-action] (concentrate, divine, fear, visual) The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon’s terrifying gaze. If the target was already frightened, a failed save causes it to become fleeing for 1d4 rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon’s next turn.

Soul Crush [two-actions] (manipulate) Requirements The thanadaemon has a soul gem; Effect The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute.


Gliding with eerie ease along the murky River Styx, thanadaemons are only too happy to offer mortals passage aboard their dilapidated skiffs-for a price. Gold is typically an acceptable payment for a thanadaemon’s services, though these fiends are well-known for altering the details of arrangements after the fact, and may just as likely demand a favor or some esoteric good, such as a soul gem, instead of coin.

Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a bo staff), a tool they use to navigate the river’s muck-ridden channels and turbulent rapids.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.